In the end I settled for a slightly changed version of the original. I moved the shield to the center of the disc and increased the size slightly to create an even split down the disc as opposed to my offer center approach previously.
To accommodate the shield I had to move my developer logo to the bottom of the disc alongside the pegi and technology logos. I also increased the size of these as I felt they were too small, especially when compared to actual game discs.Whilst trying to find the blending mode I used for the blood splatter I came across the one pictured. Although it isn't the same as the original I found that it has a very good effect and looked even more realistic than the effect I used previously. I also applied a different blend mode to the leather background that shows the map texture slightly poking through, although this effect was not intended I think it helps make the leather look worn.
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