The design on the left is a traditional image of an RPG but borrows from modern day styles and presentation. There are a lot of items on the cover that peak the consumers' interest. The initial figure is being viewed from the back showing weapons for every situation and interesting armour. They are stood on a precipice next to a blood pool and a persons' hand overlooking a magnificent landscape with various objects that would cause curiosity. The consumer would instantly think of all the possibilities on offer, the forests, caves and tombs to traverse, the people and their stories within camps and the mysteries that the game has within.
The design on the right portrays an ancient tome and all the marks and blemishes give consumers an idea of the life it's had, this leads to curiosity as to where it's been, who's used it, what are it's contents among other ideas. There would be a leatherbound effect inline with traditional books of value with the title and logo emblazoned on the front. The logo is mainly inspired by old books and traditional games such as Baldur's Gate and Icewind Dale. The cover would look tatty as the book would have been around for eons, ripped in the corner revealing some of the words underneath. Blood, wax and ale stains add to the idea that this has been passed around by different calibres of people, this added to the scorch and dagger marks really add to the curiosity someone would feel when looking at this.
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