Sunday, 16 March 2014

Elements of the Case - Update


          As can be seen above, my case is heading towards the final stages of development. One element that was preventing the case from looking like a finished product was the lack of logos and labels that are placed on media cases.. 

Developer Logo - The 'Mixed Productions' logo is the hand-designed icon that is used to represent my self publishing company. The design idea was a natural progression from the name, I wanted two words that had highly contrasting styles. Mixed was done using the pen tool and a grunge brush style, I drew very 'loosely' giving it a more natural look. This is contrasted by the productions which is using an ordinary, smart font with slightly smaller spaces in between the letters. 

Copyright Section - This section is made up of information I gathered from a variety of sources including games, press material and the respective company's websites. I acquired a similar size scanned image and drew a rectangle over the copyright information and used the text tool on it so text would be constrained to the size of the box. After the text had been placed, I deleted the box and set my copyright information to the same orientation as the majority of other cases I had looked at. 

Various Symbols - The PEGI symbols were taken from the official website as a way of ensuring they were legitimate. Various technology, feature, and warning logos were taken from high resolution scans of released games. The system requirements table is a combination of various layouts but the one above being the most common, showing the minimum and recommended specs gives the user an idea as to how demanding the game will be on their system. I used colours that would stand out against the background but that wouldn't be lost between other pieces of text.

Description - Like the majority of cases I have looked at, I have a 'hook line' at the top in larger writing as a way of grabbing the user's attention. This flows into a description about the story and the type of content that will be within the game. The top line has a more artistic font as it is bigger and therefore easily legible, meanwhile in the description I have selected a primitive looking font but one that is also readable at the text size required. Both share the same colour as it is similar to the colour on the front and also stands out against the white and blue background. The text beneath the 3 screenshots show the range of features the game has to offer, with title text larger and a different colour to attract the user's eye. The text beneath that is white and in italics, again differentiating itself from the other white text on the cover. The screenshots used on the back are deliberately varied and chosen for the amount of detail on show.



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